3D CHARACTER RETOPOLOGY

 

As part of a group project, I was tasked with retopologising the high-res characters other group members had created via Z-Brush. I performed the retopology in Maya, utilising correct retopology techniques and good topology overall. 

CHARACTER #1:

CHARACTER #2:

CHARACTER #3:

CHARACTER #4:

To view the wireframe of the models listed above, head to Model Inspector in the bottom right, and then select Wireframe from the left-hand-side column.

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